Hello everyone,
I recently received some interesting feedback on my environment assets and I was inspired to make the most of showcasing my real-time environment rendering techniques, including material-blending systems.
The assets used here were modeled and textured by me from scratch.
They were created using custom models and textures for real-time PBR. Their speedy production was enabled using a trimsheet and modular, kit-based workflow.
Assets used here include those I've made available for free in Blender on the Blenderkit libary:
https://www.blenderkit.com/asset-gallery-detail/707982a8-8eaa-4f54-9d7c-b95a693191f7/